I for one am getting tired of playing the same games at LANs for the past 10 years. less potential objects on the screen, less memory usage, less network traffic. It's just easier to only support 4 people because there is less of everything. Maybe the users could more easily pirate the game since the client and server are both provided.ģ) Optimization is hard and stuff. Offline means the customer could mod the game to add features instead of buying the DLCs. They don't want to put in the extra effort to support more than 4 people because that complicates the GUI and adds to development time/costs.Ģ) Offline LAN mode is seen as something uncontrollable and thus a threat. There are a couple of reasons I can think of:ġ) Big companies develop for the lowest common denominator: consoles with 4 controllers. Why is it that (specifically PC) games don't tend to support offline LAN mode? Why is it that (specifically PC) games don't tend to support 8+ player co-op? Someone always ends up being bored or upset, so we look for co-op games so the "pros" can carry the "noobs" and no one gets butt-hurt. This makes the standard FPS or team vs team game no good for our group. Our group of friends also happen to have 'gamer' skills that span from sponsored pro gamer to children to girls that have never played games. Generally we don't have internet access, or if we do it is VERY slow (think dial-up). I have quite a few friends that get together for LAN parties, and we struggle to find games to play together. I'm curious to hear what other gamedevs feel about state of LAN mode for games, and the near disappearance of co-op with more than 4 people.
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